By Aaron Hillegass

ISBN-10: 0321503619

ISBN-13: 9780321503619

The best-selling advent to Cocoa, once more up to date to hide the most recent Mac programming applied sciences, and nonetheless enthusiastically steered by way of skilled Mac OS X builders.   “Aaron’s booklet is the most efficient for Mac OS X programming books—beautifully written, and thoughtfully sculpted. the easiest ebook on Leopard development.” —Scott Stevenson, www.theocacao.com   “This is the 1st ebook I’d suggest for somebody eager to examine Cocoa from scratch. Aaron’s one of many few (perhaps purely) full-time expert Cocoa teachers, and his instructing adventure indicates within the book.” —Tim Burks, software program developer and author of the Nu programming language, www.programming.nu   “If you’re a UNIX or home windows developer who picked up a Mac OS X laptop lately in hopes of constructing new apps or porting your apps to Mac clients, this e-book can be strongly regarded as one in all your crucial reference and coaching tomes.” —Kevin H. Spencer, Apple qualified Technical Coordinator   If you’re constructing functions for Mac OS X, Cocoa® Programming for Mac® OS X, 3rd variation, is the booklet you’ve been ready to get hold of. If you’re new to the Mac atmosphere, it’s most likely the booklet you’ve been advised to learn first. masking the majority of what you must be aware of to enhance full-featured purposes for OS X, written in an interesting instructional variety, and punctiliously class-tested to guarantee readability and accuracy, it's a useful source for any Mac programmer.   in particular, Aaron Hillegass introduces the 3 most typically used Mac developer instruments: Xcode, Interface Builder, and tools. He additionally covers the Objective-C language and the most important layout styles of Cocoa. Aaron illustrates his motives with exemplary code, written within the idioms of the Cocoa group, to teach you ways Mac courses can be written. After analyzing this e-book, you'll recognize adequate to appreciate and make the most of Apple’s on-line documentation in your personal certain wishes. and you may understand sufficient to write down your personal fashionable code.   up to date for Mac OS X 10.4 and 10.5, this revised variation comprises insurance of Xcode three, Objective-C 2, center information, the rubbish collector, and CoreAnimation.

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Extra resources for Cocoa Programming for Mac OS X, 3rd Edition

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25). 25. The Documentation [View full size image] If you Option-Double-Click on a method, class, or function name, Xcode will automatically look up that term in the documentation. What Have You Done? You have now gone through the steps involved in creating a simple Cocoa application. Create a new project. Lay out an interface. Create custom classes. Connect the interface to your custom class or classes. Add code to the custom classes. Compile. Test. Let's briefly discuss the chronology of an application: When the process is started, it runs the NSApplicationMain function, which creates an instance of NSApplication.

Chapter 3. Objective-C Once upon a time, a man named Brad Cox decided that it was time for the world to move toward a more modular programming style. C was a popular and powerful language. Smalltalk was an elegant untyped objectoriented language. Starting with C, Brad Cox added Smalltalk-like classes and message-sending mechanisms. The result, Objective-C, is a very simple extension of the C language. In fact, Objective-C was originally simply a C preprocessor and a library. Objective-C is not a proprietary language.

For example, to add objects to the end of the array, you use the addObject: method (assume that bar is a pointer to another object): [foo addObject:bar]; If you have multiple arguments, the selector will have multiple parts. For example, to add an object at a particular index, you could use the following: [foo insertObject:bar atIndex:5]; Note that insertObject:atIndex: is one selector, not two. It will trigger one method with two arguments. This outcome seems strange to most C and Java programmers but should be familiar to Smalltalk programmers.

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Cocoa Programming for Mac OS X, 3rd Edition by Aaron Hillegass


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