By Sean A. Moore

ISBN-10: 0812590627

ISBN-13: 9780812590623

Stories there are of historic Nithia, a urban buried within the sand for numerous generations. and there's a statues, it really is whispered, in a construction in those forbidden ruins, carved from an impossibly large pearl: the treasure of a lifetime.

This is Conan's quest--the treasure with which he can in achieving anything.

But others have heard the whispers that inform of the statue, this Grim gray God: Jade, the mysterious empress of the thieves' guild; Toj, the main lethal murderer of Hyborea; and of the main risky necromancers alive. those final search the statue no longer for it fortune, yet for its power--the strength to finish the reign of sunshine and start the rule of thumb of darkness. in basic terms Conan dares to face opposed to them....

But he's too overdue?

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Extra resources for Conan and the Grim Grey God

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The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours. 19. Treasure Vault: The clan of jermlaine keep this wellguarded cave to protect a variety of money and treasure. A large portion of the spoils from a battle are stored here, since the jermlaine sometimes need to barter for items with the outside world. The twists, turns, and tight squeezes that lead to this vault are unlikely to be penetrated by humanoids. Only the smallest of the adult jermlaine are able to navigate this passage; sometimes the younger jermlaine are required to wriggle down the tunnel to the treasure room.

If a character rolls his Dexterity check successfully, that character suffers l d 6 grazing damage from the spikes on the logs slashing past him. Any character in the path of a log (the DM should select a 20-foot band across the width of the cave as the paths of the two logs) must make a Dexterity check to avoid being struck. He must also make a second successful check at onehalf his normal ability to avoid rushing into the path of the other log. As the logs rush past each other, they will swing up toward the ceiling, then will swing down again purely from the force of momentum.

Through trial and error, they will eventually find branch B (see map). None of the other tunnels here-A, C, D, & E- are anything more than tunnels that will confuse the PCs or hinder their progress (though the DM is invited to make these areas more dangerous if the PCs appear to be “breezing” through the adventure). Approximately 50 feet into tunnel B, the PCs will find a pair of swinging doors. The doors are mounted on opposite sides of the tunnel and swing both forward and backward. The doors are ordinary and offer the PCs no resistance.

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Conan and the Grim Grey God by Sean A. Moore


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