By Robert A. Heinlein
E. C. "Scar" Gordon was once at the French Riviera convalescing from a journey of wrestle in Southeast Asia , yet he hadn't given up his behavior of scanning the Personals within the newspaper. One advert particularly leapt out at him:
"ARE YOU A COWARD? this isn't for you. We badly want a courageous guy. He needs to be 23 to twenty-five years previous, in excellent well-being, a minimum of six ft tall, weigh approximately a hundred ninety kilos, fluent English, with a few French, trained in all guns, a few wisdom of engineering and arithmetic crucial, keen to go back and forth, no kin or emotional ties, indomitably brave and good-looking of face and determine. everlasting employment, very excessive pay, wonderful experience, nice chance. you need to observe in individual, rue Dante, great, 2me étage, apt. D."
How may well you now not resolution an advert like that, particularly whilst it looked as if it would describe you completely? good, other than perhaps for the "handsome" half, yet that used to be within the eye of the beholder besides. So he went to that residence and was once greeted by way of the main attractive girl he'd ever met. She appeared to have many names, yet agreed he might name her "Star." a fine looking applicable identify, because it grew to become out, for the empress of twenty universes.
Robert A. Heinlein's one actual myth novel, Glory street is as a lot enjoyable this present day as while he wrote it after Stranger in a wierd Land. Heinlein proves himself as adept with sword and sorcery as with rockets and slide principles and the result's interesting, satirical, fast paced, humorous and significantly readable — a favourite of all who've learn it. Glory street is a masterpiece of escapist leisure with a more often than not Heinleinian sting in its tail. Tor is proud to come this all-time vintage to hardcover to be came across through a brand new new release of readers.
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Additional info for Glory Road
The PCs will find nothing of value here. This cave is never occupied at night and is used only 10%of daylight hours. 19. Treasure Vault: The clan of jermlaine keep this wellguarded cave to protect a variety of money and treasure. A large portion of the spoils from a battle are stored here, since the jermlaine sometimes need to barter for items with the outside world. The twists, turns, and tight squeezes that lead to this vault are unlikely to be penetrated by humanoids. Only the smallest of the adult jermlaine are able to navigate this passage; sometimes the younger jermlaine are required to wriggle down the tunnel to the treasure room.
If a character rolls his Dexterity check successfully, that character suffers l d 6 grazing damage from the spikes on the logs slashing past him. Any character in the path of a log (the DM should select a 20-foot band across the width of the cave as the paths of the two logs) must make a Dexterity check to avoid being struck. He must also make a second successful check at onehalf his normal ability to avoid rushing into the path of the other log. As the logs rush past each other, they will swing up toward the ceiling, then will swing down again purely from the force of momentum.
Through trial and error, they will eventually find branch B (see map). None of the other tunnels here-A, C, D, & E- are anything more than tunnels that will confuse the PCs or hinder their progress (though the DM is invited to make these areas more dangerous if the PCs appear to be “breezing” through the adventure). Approximately 50 feet into tunnel B, the PCs will find a pair of swinging doors. The doors are mounted on opposite sides of the tunnel and swing both forward and backward. The doors are ordinary and offer the PCs no resistance.
Glory Road by Robert A. Heinlein